We're taking a bit of a break from Relic Knights, my brother and I, presumably because we're both thinking that we really shoulddo some painting and that we've got each other sussed out. I've not done a huge amount of painting as of late, what with good amounts of natural light being harder to come by and my deep, thoroughly entrenched loathing of painting faces. Man, sod faces. So we opted for something new: my brother dusted off his copy of the staggeringly big Warhammer Fantasy rulebook so we could roll buckets of dice. Space remains something of a problem for gaming at the moment - one of the reasons I'm so happy with Relic Knights is that it provides a good game on a small playing area - so out came the pieces of paper and scissors to make a scaled down version of the game. Our two thousand point game snugly fit on the three foot by two foot space on the breakfast bar and, honestly, the game feels a-okay at "budget 15mm scale". Makes me wonder why there's not a miniature fantasy game at smaller model scales, simply so you could have really bigmonsters.
Speaking of monsters, they were the main event for my list - a horde of goblins, backed up with two huge spiders and one unhinged Mangler Squig. Paul opted to field Lizardmen, including an obligatory dinosaur, some little lizardfolks with javelins and some hard-as-nails bigger ones that chewed up a lot of goblins. Plus a Slann, which is some kind of giant magic-flinging toad-creature. Our random scenario was The Watchtower (I think that's what it's called...), which started off under the control of a bunch of angry little lizards with poison javelins. While my first turn was spent ineffectually firing arrows into the building to try and clear out the lizards inside, Paul used some horrible wizardy magical gubbins to detonate half of one of my goblin units, which promptly turned and ran, causing another unit nearby to turn and run as well. While both of these units did eventually rally and turn around, my intimidating, bristling wall of pokey death got sent scattering. I couldn't complain much about seeing the little green fellows running as, on the other side of the board, the Mangler Squig bounced it's way straight over his dinosaur - killing it.
So the game played out that way throughout; my left flank suffered ignoble defeat after defeat, yet my right flank - backed up with the spiders - chewed their way through dinosaurs and cavalry with ease. Each of us began to turn our attention to the middle of the table at the same time, as the two Arachnarok spiders crashed into the building and mashed up the skinks inside, while Paul's Saurus warriors swung in to clear out some of my own goblins-with-bows (who were, it should be noted, very bad at their jobs). After forcing the lizards inside the building to flee, the game was over - the victory points difference was fairly negligible, just shy of two hundred points, but it was in Paul's favour. I'd lost a lot of units compared to him, but goblin lives are cheap in the grand scheme of things, so it was closer than I thought. It was probably for the best that the game ended where it did for me, as the giant-wizard-toad just turned into a giant-fire-breathing-dragon on his final turn, and my general-slash-head-wizard suffered a magical brain-fart and lost most of his magical know-how.
Even though I lost, it was fun, and a welcome break from playing skirmish style games. I'm a big fan of smaller games with lower model counts but, sometimes, you need an excuse to roll buckets of dice.